Critical of Critics
First
off I want to say I am not an ArenaNet fan girl nor have I even seriously
played Guild Wars (Original). I am not being paid to write this nor do I write
professionally (you will be able to tell after this read). I am simply someone
who after the BWE1 and the stress test Monday. I found I have been reading
everything I can on Guild Wars 2, having read site after site. Talking to
different players, over all listening to what I can about Guild Wars 2 and all
the Hype that goes with it. I had to ask myself “Why is there some bad
criticism over this game called Guild Wars 2”.
One
critic says “From hearing the developers
talk about the game, to the attention from the media, to what the fans have
been saying about the game it sounds to me like this game is supposed to change
the way people play MMO’s. It's to be the game to changes the industry.”
This
I do not completely agree with. I have to admit, like many of you I have been
paying to play mmo’s for years now and every new game that comes out has the
same hype to it. The same “omg this game
will change the standards of the industry” to “Omg, you must buy this game because everyone else is” but in the
end they only leave a number of us disappointed. The real question is though
will Guild Wars 2 do the same in the end... disappoint?
After
my BWE1 experience I have to give an honest opinion on the way I see guild Wars
2. No, actually I just want to give my honest opinion not that I have to. I was overjoyed in many areas of the game.
Yes, to some it will be “yet another
standard of a MMO formula”, to each their own. These critics have the right
to dislike what they want to dislike, but to me it is the next game I feel I
can drown myself into and play for the next 5-7 years, maybe longer.
My
experience with the PvE in Guild Wars 2 was the first time I didn’t feel like I
was grinding out quests to level. There were no linear paths that lead me from
one quest to another, expecting me to follow them or I wouldn’t be able to
progress. Oh sure the map would indicate where I might want to be heading to next,
but it wasn’t written in stone that I had to go do that. One critic says “That
personal story line looks and feels EXACTLY like questing.” All I can say
is that there should be some structure to a story line as this gave the player
an idea of where they are within the game. I, nor do you, were required to
stick to that plan. I could go back and do a world event, I could go do my class
story line or maybe I just wanted to go play with a new friend in what we would
call a lowbie zone. These decisions were left up to me, not being forced by the
game its’ self.
I
enjoyed the “dramatic events” They
scaled to the players involved. This meant I could go do them at whatever level
I chose to do them at, as well as with whoever I chose to do them with. I
didn’t honestly try doing some events that were higher than my character only
the ones that were lower than my character, but you get my drift.

“Afk while you clear the mobs”-insert
friends’ name here
Having the option to actually play with a
friend who was lower level then myself, without it hindering mine or my friends xp was the first
time I didn’t try and bag out of helping a lower level friend, or the thought
of receiving useless drops that I could not use on my current character because
it was too low made me want to actually go redo an event. My experience, as
well as my friends experience on grouping together, even though we were
different levels was enjoyable for once. I wasn’t the high level character
expected to carry my friend through the quests and my friend wasn’t the leech
who got bored and went afk while stuck to my character because he/she was
useless in the fight anyways. We worked as a team, neither one of us
contributed more or less to the encounter. We were on equal ground.
“And to make things worse, those
aren't shared with the people you group with” The personal story lines are not shared by other players
unless the other player picked the exact character settings you picked. Not
really the worst concept out there as far as a story line goes. In my opinion a
personal story line is just that a personal story line. It wouldn’t be personal
if 10 other friends had the exact same quest. This alone made me feel like I,
not you, had actually created my character, gave my character personality, and
made me a bit different then everyone else. Oh I know that someone else might
have picked the same options as I did, but it wasn’t every person who made a Guardian.
I
also enjoyed not having to turn in a quest after it was completed. This seemed
like it was accepted by the critics as a wonderful idea, which I agree it is.
When I was done, I received an in-game email with the appropriate reward and my
in-game life moved on. I didn’t have to spend my whole questing experience
running back to turn in a quest, receive another one in the same area that I
felt I should have been able to pick up in the beginning from the same npc who
gave me the first quest. I also enjoyed the mapping system. There were a few
critics who disliked the traveling system.
One
of those critics says “Once you unlock a teleport stone, chances are you will
use them all the time to get someplace quickly, making the world smaller and
smaller.” We all know that
the game is big in size, you still have to run around to open the teleport
stones and Ok yes, I miss the mounts that one can achieve in other games;
I just didn’t miss the 20 minutes of travel time to get to an event or to group
up with friends. If this makes my world in game feel a little bit smaller so be
it. At least I won’t be holding up my group as I run through 4 maps to get to
my final destination. It also makes it easier to go back to help a friend in
need. The same critic ended up admitting the zones were huge. He writes “The
zones are absolutely huge, and there are so many of them it will take hundreds
of hours to fully explore everything”. I can only say once again the ability to teleport around the map gives
us less waiting time to group up. As far as”hundreds of hours to fully explore everything”
Isn’t this really what we all want anyways, hours and hours of exploring. If
the game was only 12 hours of game play then it would be a single player game,
not a mmorpg.
I got to travel around the map from event to
event, quest to quest without getting lost or wondering where I left off the
last time I logged in. The mapping system clearly marked my progress as well as
marked what I have not experienced yet. I could always return to an event that
I really liked to do or that I didn’t feel I did so great at the first time and
redo it without it giving me less experience or loot for the task. The gold,
silver and bronze rewards made me want to redo an event to get the gold
rewards. The fast travel I have to say is brilliant.
Then
there was the critic who mentioned “that
no matter how many players will be playing the game after launch there is
likely rarely to be enough to create a critical mass of players for every event
(or Public Quest) of every level of every area in the game at all times”.
“Not a one woman Band”-Colfy
I disagree
with the critics’ statement as I found that I could do the events alone without
the help of others in the area. I agree that there really is no critical mass
of players that will be needed to do a world event; I don’t think the world
events were ever intended by the devs to be done by critical masses. They were
intended to be done alone, with some guildies/friends or with complete
strangers. Now take Warhammer for instance, as this seemed to be what this
critic was comparing with, those public quests were intended to have critical
masses to complete. In the end it was just another factor to the games demise
as new players could never experience the public quests unless they knew an
army of people to come help. To me I want to experience most if not all the
aspects of the game without having to rely on friends or guildies to help.
Although it is nice playing with others, it is also nice to be able to play
alone when I want to, yet still experience a world event. Not all aspects of
the game do I think I should be able to do alone because I am not a one woman
band but in PvE I would like that option at times.
By
complete and utter accident I stumbled upon an event that you had to protect a
caravan. I personally liked the fact that I could join in with all the other
players who were protecting the caravan while still contribute my skills to the
team without having the wait for the event to reset. It was great to find this
event happening, since I was heading to open a teleport. It was like running
around all day long and suddenly finding a coffee shop when you really wanted a
coffee at that moment.
“One such event had me following a girl who was
chasing a fluffy little friend. My goal was to make sure she didn't get hurt. I
began to feel rather silly chasing this tart around with the 20 other
adventurers who were doing the exact same thing. It felt like a swarm of
paparazzi trying to get a sound bite from Dakota Fanning while she was chasing
a puppy on some farm. It was ridiculous”.
Admittedly this statement made me laugh. Although he felt disgruntled over
the fact that he had to chase after a little girl, which to some might not be quite
a “manly job”, I found that my caravan event gave me a quick break in running
around opening teleports. I didn’t expect the event but was pleasantly
surprised at how much I wanted to kill things again.
I
think over all they did a fantastic job at creating many events, quests, story
lines and dungeon runs. There is a little something for everyone. You can try
and do everything offered or you can pick and chose what you want to do. This gives
you more freedom of what your time on-line will be spent doing. This is a bonus
in my eyes as I generally do not like questing in the first place.
Looking at what combat was like, ended up being a wonderful surprise. But once again I found a critic who didn’t seem to see things like I had experienced it. The critic wrote “staff-wielding mesmer plays very differently than one sporting a blade. However apart from that I didn't notice anything ground-breaking in terms of how combat played out.” Not sure really how this person could not see anything ground breaking. The profession you chose plays differently based on the weapon you are using. As a guardian my character played differently using a staff then when I was using a mace. The ability to switch between the different weapons gave me a different option in my style of play. With a staff I could stand back from everyone else and still hit my target or I could get up close and personal in a mob kill. I could add different styles from the choice of weapon I used in different situations. This is brilliant as it is not the same old, same old of having to be forced to use one or two weapons for your class and no matter what weapon you use the abilities that make that weapon work are the same no matter what weapon you’re entitled to have for that characters class. In wow as a healer I really wanted to be able to use other weapons but was limited by my class being a shaman. On my guardian I can finally use that big two handed sword while doing some damage but if my mood changed from wanting to stand head to head with a mob, I could always switch to a wand and do some range damage as well. I loved the versatility of different weapons and the skills that went with them.
Guild
Wars 2 offers, for those that love to PvE, different experience that are enjoyable,
giving you decisions to make along the way with some really enjoyable content
that you can do or just skip.
“PvP
is not for the weak at heart”-Colfy
“I
don't enjoy PvP as much as I used to so I stay away from it now”, claims a
critic. Now as an old Daoc
player I have to say I wanted to know more about the PvP end of the game. Once
I hit level 15 I was in WvW like a dirty shirt in the wash. I didn’t have all
my abilities opened but I didn’t care, I wanted in. So off I went to big boys’
land where I was dazzled by what Guild Wars 2 had created. My first reaction
was “omfg this reminds me of Daoc” I did a little dance in my chair while
singing “girls just wanna have fun”. I could be level 15, join in the WvW and
still feel I was helping my server, plus I was getting xp while doing this. I
was not just some Level 15 character getting my hiney kicked by the big boys
because I went into WvW before I was level 80; I was fighting back and standing
my ground. The excitement of camp, towers, keeps and castle taking, the ability
for guilds to own a keep or castle, the ability to upgrade the said captured
buildings, the joy of having defensive and offensive siege devices to use in
your endeavors, the Orb of power that can be claimed to give your server
special boosts and the structured PvP, the battlegrounds, tournaments, where
you can go yourself or with a group of friends was a real hit in my mind. I like the fact that I can create a Character,
never have to level it, head into a battleground scenario and test out that
character at its’ full abilities to see if I really want to play that character
or not. Maybe I want to just see which skill tree set I find works well with my
game style. I can do that as well. These
are all exciting for PvPers. It gives PvPers options.
“Games are experiences, you either like it or
you don’t” -Colfy
Guild
wars 2 PvP is not for everyone, but after BWE1 I strongly believe that Guild
Wars 2 understands that not everyone will like to PvE, just as not everyone
will like PvP so they gave the players options to pick a chose what they want
to do. Guild Wars 2 will have a
something for everyone in the end, no matter what style of player you are. So
if you’re looking for a MMO that can really give you some versatility then my
recommendation is grab a copy at release and see for yourself. If you like what
you read or have heard from others how good they think the game will be then
pre order and join the BWE’s that are being offered by ArenaNet. There are no
monthly subscriptions to tie you down if you find that it is not the game for
you. You’re only really going to be out for the price of the game, let’s face
it the $60.00 for buying a game you might dislike is less then what you would
spend on a dinner and a movie date. I know I spent way more on SWTOR
collector’s edition plus a 6 month sub fee and now I refuse to touch it, not
because I thought that the PvE was bad or that the game its’ self was bad but
because personally I was looking for more of a pvp game like my dear old friend
Daoc gave me. SWTOR didn’t live up to my ideal fantasy of PvP in the end. It
just looks like Guild Wars 2 will though and just imagine if you end up loving
what Guild Wars 2 offers as much as I have, that $60.00 will pay for its self
in hours of entertainment for the next coming years. A typical game only has
roughly about 4-12 hours of game play; you will get much more then that just
out of 1 BWE.
“Doesn’t mean I am always right”-Colfy
I
have to say in conclusion I would recommend Guild wars 2 to anyone who loves
MMO’s. I won’t say you will always be happy with the game, but I can say from
what I know about ArenaNet, they do listen to players as ArenaNet works hard at
keeping up with your entertainment needs.
So
before you take every article written as solid proof that a game is junk, not
worth buying or just a waste of your life, talk to players who are not being
paid to critique, or a fan boy/girl who love anything a gaming company puts on
the shelves. Make the decision for yourself; not based on others opinion, sign
up for beta’s, read everything and keep reading. Talk to friends, family or
even your spouse. Just remember not all gamers are moulded from the same cloth.
Disclaimer: None of the imagines belong to me, none of the
quotes used, with exception to the ones I put –Colfy beside, are mine. I am not
bashing anyone’s opinion but using their opinion as a base of my own opinion. I
would like to thank those people whose quotes I used, without your opinion to rebuttal
there would not be opinions from others.
"...I won't let it happen. I won't... I won't let this world exist without me!"